Moving around feels slow and unresponsive, and swiping to turn and look around is also tricky. There is little freedom in the missions, though, with most guiding you along a set path almost automatically – although this makes sense when there are obvious limitations in the virtual joystick controls. You won’t be stuck doing the same thing over and over for too long, either: there are a selection of vehicle-based missions, sniper sections and more that add some variety to proceedings. Gameloft have obviously attempted to tailor the missions to suit the platform – most gamers on mobile devices are looking for a short, quick fix, and that is what Blackout delivers. That is what the title does well: it takes the over-the-top explosions and collapsing buildings that punctuate the Call of Duty series, and squeezes them successfully onto the smaller screen.Įach single-player mission is fairly brief – mostly delivered in five minute chunks – making it perfect for jumping in and out of and playing in short bursts. We see straightaway that Modern Combat 5 is going to be a linear affair, but this seems intentional to reduce the difficulty of touchscreen controls, and to enable the scripting of dramatic action set-pieces. Characters aren’t properly introduced and the game constantly references past events in the series – which isn’t great for players looking to pick up a Modern Combat title for the first time, although story is rarely the most important feature of an FPS. You are thrown straight into the action, with a tutorial flashback mission set in Venice. The Call of Duty series has never managed to make a mark on mobile devices, but Gameloft have tried to adapt the fast-paced, action-packed gameplay of Activision’s flagship title and condense it down for mobile phones and tablets, and perhaps piggy-back off the success of the Modern Warfare series a little at the same time. Gameloft make no attempt to disguise the fact that their Modern Combat series for mobile devices is inspired by the Call of Duty franchise.
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